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Werewolf Review

Werewolves are cool looking monsters, but not all of them are very useful for late game players. They come in Defense, and HP types.

They have good skills too, but not many people have explored this beast to its potential. Shall we check? Let's look at these 3-star monsters.

Werewolf (Fire)

Type : HP

Awakened Name : Garoche

Awakened bonus: Increases speed by 15.

Obtainable from : Social Summon, Unknown/Mystic                                      Scroll, Summoning Stones                                                    Temple of Wishes.

Skills: 

>Merciless Claws< Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Damage +5%

  • Lv.5 Damage +15%

>Surprise Attack< - Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turn(s).

  • Lv.2 Damage +5%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

  • Lv.5 Harmful Effect Rate +10%

  • Lv.6 Cooltime Turn -1

>Wild Recovery (Passive)<- Recovers HP by 10% each turn. The recovery effects that you receive increases by 100%.

Ok, so first of all, a fusion material for jojo. This is a good monster to have, self recovery is good for dungeon runs. His skills are based on his HP and he is an HP monster, that's why he's good to have, but not for the late game. He could stand out for the team but high end players aren't afraid of him that's why people dont use him. Still he can be good for early game and mid game. Partner him with Fire Phoenix and he will stay alot longer. All Energy runes for this guy.

Werewolf (Water)

Type : HP

 Awakened Name : Vigor

Awakened bonus : Increases speed by 15.

Obtainable from : Social Summon, Unknown/Mystic                                    Scroll, Summoning Stones,                                    Temple of Wishes.

Skills:

>Merciless Claws< - Base skill.

>Predator's Cry< - Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 4 turn(s).

  • Lv.2 Recovery +10%

  • Lv.3 Recovery +10%

  • Lv.4 Recovery +10%

  • Lv.5 Cooltime Turn -1

>Shred< - Attacks the enemy 3 times. Each attack has a 35% chance to decrease the enemy's Defense for 3 turns. (Reusable in 4 turn(s).

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +15%

Ok so, he is more of a team player than the fire one. He has AoE heal and buff which is good. He also has defense break. He can be annoying for arena so it's worth a try and use him if you dont have good monsters. Rune him with speed energy and go for speed.

Werewolf (Wind)

Type : Defense

Awakened Name : Shakan

Awakened bonus : Increases Speed by 15.

 Obtainable From : Social Summon, Unknown/Mystic                                           Scroll, Summoning Stones                                                         Temple of Wishes.

Skills:

>Merciless Claws< - Base skill.

>Surprise Attack< - Same as fire werewolf.

>Disdian (Passive)<Increases the Attack Power by the amount propotionate to my MAX HP if the enemy's HP is lower than my HP.

Ok so, he is similar to the fire one, but on the offensive type, still build him with all energy if you wanna use him. His 3rd skill is pretty strong.

Also a fusion material for wind valkyrja.

Werewolf (Light)

Type : HP

Awakened Name : Eshir

Awakened bonus : Increases Speed by 15.

Obtainable fromSocial Summon, Unknown/Mystic                                            Scroll, Summoning Stones                                                        Temple of Wishes, L/D scroll

Skills:

>Merciless Claws< - Base Skill.

>Predator's Cry< - Same as water werewolf.

>Massacre< - Violently attacks the enemy 4 times to inflict damage proportionate to my MAX HP and removes a beneficial effect with a 50% chance for each attack. The cooltime resets if the enemy dies. (Reusable in 5 turns).

  • Lv.2 Damage +10%

  • Lv.3 Cooltime Turn -1

  • Lv.4 Cooltime Turn -1

Ok so, this one is decent. Good skills and attribute wise, he can be put on any battle. Similar to water werewolf but I say build him all energy runes with speed and hp.

Werewolf (Dark)

Type :  HP

Awakened Name : Jultan

Awakened bonus : Increases Speed by 15.

Obtainable from : Social Summon, Unknown/Mystic                                          Scroll, Summoning Stones                                                        Temple of Wishes, L/D scroll.

Skills:

>Merciless Claws< - Basic Skill.

>Surprise Attack< - Same as fire and wind werewolf.

>Contaminated Blood (Passive)< - Inflicts 12% of my MAX HP as damage if you attack with a critical hit and weakens the Defense for 1 turn with every attack.

Ok so, in my opinion, he is the most used werewolf of all. His 3rd skill is pretty good considering high end players sometimes go for crit hitters and u can counter them with this guys, especially the famous ahman light bearman. Combined with his basic skill to disturb hp recovery he can put ahman to the bench in no time. Build him all energy with HP%.

Hey guys, you liked the review? I hope so lol, anyways i will be reviewing more monsters soon so let's look forward to that. XD thanks for checking in.

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Credits to Wix.com/DivineMaximus

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