Invincible Team (advance)
- DivineMaximus
- Mar 27, 2015
- 2 min read
This topic talks about the same concept with the epikion priest team, but this time with different monsters. Read the epikion topic to understance the concept.
I have recently found another good team for long time invincibility buff with a gap of 1 turn which your team will be vulnerable (except chloe). A few weeks ago i summoned a water sky dancer, which has similar skill with michelle (wind epikion priest). And playing around with my monsters i have found out a good 4-man team, composed of different monsters, which means it can be used for arena, and even TOA (TOA lets u have 5 monsters so you can put the 5th one your attacker).
OK, monsters we will be putting on the team are: Chloe, Michelle, Mihyang, Jamire. Let's look at their key skills for this build.


Fanatic - All allies are invincible for 1 turn and gain Immunity for 2 turns. (Reusable in 8 turn(s)


BlockFlow - Recovers the HP of all allies and elongates the time of beneficial effects and shortens the time of harmful effects on them. Recovering amount is proportionate to the Attack Power. (Reusable in 4 turn(s)


Dance of Mirage - Recovers the ally with a mysterious dance and extends the time of beneficial effects and shortens the time of the harmful effects. The recovery power is in proportion to the Attack Power. (Reusable in 4 turn(s)


Illusion of Time - Makes the skills of all allies available. Illusion of Time not applied. (Reusable in 7 turn(s)
As usual this team goes for speed, being chloe as the fastest of the team. Second and third fastest will be Michelle and Mihyang. Slowest will be Jamire. Now Jamire usually has violent build but this one is swift and we dont want violent coz violent will ruin the buff on him. The casting process will be similar to priests. I've made a spreadsheet to clear it up, check it here. I noted the invincibility buff duration for every member of the team per each of their turns and the team turn. This build needs maxed skills.
Comments